Card Factory Prototype
Hybrid casual prototype where players route colored cards through a moving machine toward matching collectors. Uncollected cards fill the dock, creating increasing pressure and fail conditions.
- Hybrid Casual
- Bezier Animation
- UV Scrolling
- Conveyor System
- Game Feel
Card Factory Prototype is a hybrid casual gameplay experiment focused on flow, timing, and visual satisfaction. Players guide colored cards through a machine system where each card must reach the correct collector. Cards that fail to match are stored in a limited dock area, creating tension as the level progresses. The level is completed once all collectors are cleared, while a full dock results in failure.
From a technical perspective, the project heavily focused on motion and visual readability. The conveyor machine system was built using spline paths and Bezier-based animation to create smooth card movement and dynamic belt traversal. To simulate an infinite conveyor belt effect, UV scrolling was used on the belt materials, allowing continuous motion without relying on large animated textures.
A major focus of the prototype was gameplay feedback and player satisfaction. The win sequence converts remaining empty dock slots into coins with rewarding chained animations, reinforcing progression and positive feedback. The dock system itself was intentionally designed to create stress and decision pressure, especially when combined with the random card deck flow and increasing gameplay density.