DivinityCodes
Unity Editor · Live C# Scripting
Scriptum

Scriptum

The Code Alchemist's Console for Unity

scriptum › repl

>

0

Scripting Modes

0+

Built-in Commands

0

Recompile Required

0%

Runtime Clarity

See it in action

Live scripting inside the Unity Editor

Watch Scriptum run C# in real time: bind objects, execute commands, and inspect results without breaking Play Mode.

How Scriptum Works

  1. 01

    Write

    Type C# in REPL or Editor Mode. No project recompile required.

  2. 02

    Execute

    Roslyn compiles and runs your code against the live Unity domain.

  3. 03

    Inspect

    Use echo(), manifest(), and Eval Results to explore data.

  4. 04

    Iterate

    Tweak, re-run, and refine while Play Mode stays active.

Built for Unity Developers

Play Mode

Debug without stopping the game

Modify values, call methods, and probe edge cases while your scene keeps running. Scriptum was built for the moment when hitting Stop would kill the bug.

Roslyn

Real C#

Full Roslyn scripting with autocomplete, namespaces, and reflection. Not a toy expression evaluator.

Reflection

Deep inspection

Access private fields, invoke hidden methods, and manifest complex objects into a visual tree.

Workflow

Stay in the zone

Spells, Live Variables, and built-in commands cut repetition so you spend time thinking, not boilerplate.

Why Scriptum?

Because stopping the game to tweak a float is absurd. Because you've recompiled that script a hundred times. Because Debug.Log stopped being enough years ago. Because when you're in the zone, nothing should pull you out. Script. See. React.

Screenshots

Scriptum Gallery

Ready to script live?

Install Scriptum, open the console, and run your first command in under two minutes.