Debug without stopping the game
Modify values, call methods, and probe edge cases while your scene keeps running. Scriptum was built for the moment when hitting Stop would kill the bug.
The Code Alchemist's Console for Unity
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Scripting Modes
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Built-in Commands
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Recompile Required
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Runtime Clarity
See it in action
Watch Scriptum run C# in real time: bind objects, execute commands, and inspect results without breaking Play Mode.
Type C# in REPL or Editor Mode. No project recompile required.
Roslyn compiles and runs your code against the live Unity domain.
Use echo(), manifest(), and Eval Results to explore data.
Tweak, re-run, and refine while Play Mode stays active.
Modify values, call methods, and probe edge cases while your scene keeps running. Scriptum was built for the moment when hitting Stop would kill the bug.
Full Roslyn scripting with autocomplete, namespaces, and reflection. Not a toy expression evaluator.
Access private fields, invoke hidden methods, and manifest complex objects into a visual tree.
Spells, Live Variables, and built-in commands cut repetition so you spend time thinking, not boilerplate.
Because stopping the game to tweak a float is absurd. Because you've recompiled that script a hundred times. Because
Debug.Logstopped being enough years ago. Because when you're in the zone, nothing should pull you out. Script. See. React.
Screenshots
Install Scriptum, open the console, and run your first command in under two minutes.