DivinityCodes
Runtime Toolkit · Unity
DebugKit Runtime

DebugKit Runtime

A production-ready debugging suite that runs inside your built application. Familiar Editor-like Hierarchy, Inspector, Console, and Performance directly on your test device.

On-device debuggingUnity UI ToolkitStandalone · Mobile · Consoles

Overview

Key capabilities

DebugKit brings core editor workflows into runtime builds with clean touch-first tooling.

Adaptive design

DebugKit flexible layout in runtime build

Flexible layout

DebugKit does not force a fixed size on your screen. Drag and slide the panel edge to shape your workspace.

  • Expand to inspect deeper hierarchies and complex component data.
  • Shrink to keep more gameplay visible while debugging.

Responsive UI

Built for modern devices. The interface reflows and keeps text, controls, and graphs readable across orientations.

  • Zero configuration: resolution and density are handled automatically.
  • Orientation support: portrait and landscape layouts adapt in real time.
DebugKit responsive UI across portrait and landscape

Runtime customization

In-device preferences

Fine-tune the toolkit on the device to match your testing environment. Through the settings menu you can adjust:

  • Font scaling: optimize text size for phones and high-resolution tablets.
  • UI opacity: control panel transparency while keeping gameplay visible.
  • Refresh rates: balance update precision and performance.
  • Console and module behavior: tune capture strategy and disable features when needed.
  • Persistent configuration: settings are saved on-device across sessions.
DebugKit settings panel for runtime customization

Stop guessing. Start seeing.

Bring desktop-class debugging into your builds on the hardware your players actually use.