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DebugKit Runtime

Stop guessing and start seeing. DebugKit Runtime brings a desktop-class Inspector and Hierarchy directly into your Unity builds. Modify variables, and profile performance on real hardware, no cables or recompiles required.

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Desktop-Class Hierarchy & Inspector

Navigate your live scene tree with ease. Select any GameObject to view its components and tweak values in real-time. Whether you're in Normal or Debug mode, our high-performance reflection system handles nested classes, collections, and dictionaries flawlessly.

Admin Control Panel (ACP)

Build your own testing dashboard instantly. Use simple C# attributes like [ControlPanelMember] or [ControlPanelMethod] to expose variables and functions to the UI. Trigger cheats, toggle game states, or adjust player stats without writing a single line of UI code.

Pro-Grade Performance Monitoring

Track FPS, frame times, and memory usage with interactive sparkline graphs. Engineered for minimal overhead, the performance logic only samples data when the tab is visible, giving you accurate data without impacting your game's frame rate.

Responsive & Adaptable UI

Built with Unity UI Toolkit, DebugKit adapts perfectly to any screen. Whether you're debugging in Portrait on a phone or Landscape on a tablet, the interface reflows instantly. Drag-and-drop handles allow you to resize panels and focus on the data that matters most.

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