One Editor window
No external logcat apps. Everything lives next to your Unity scene and console.
Stream, filter, and analyze Android logs live inside the Unity Editor. Stop jumping between tools and stay focused on shipping.
Live demo
Pick a device, open a console, and debug with filters, highlights, and alerts that stay out of your way.
ADBLogger brings device logcat into your Editor workflow. Pick a device, open a console, and debug with filters, highlights, and alerts that stay out of your way until you need them.
No external logcat apps. Everything lives next to your Unity scene and console.
Select the device you care about and ignore the noise from everything else.
Filters, highlighters, and watchers help you catch what matters in real time.
Features
Filters, watchers, and highlighters turn log noise into signal.
Build precise rules by tag, message, PID, TID, and log level. Toggle filters per device and keep only the lines that matter.
Fire when log conditions match: beep, animate the entry, log to Unity, or run a shell command so critical issues never slip past.
Color-match patterns in the stream so stack traces, custom markers, and error tokens jump out while you scroll.
Detect, select, and manage multiple Android devices. Ideal for multiplayer and cross-device testing.
Save sessions as text or JSON for sharing, offline analysis, or archival.
Tune appearance, toggles, and layout to your workflow with resizable panels and theme options.
From Asset Store to streaming logs in three steps.
Grab ADBLogger from the Unity Asset Store and import it into your project.
Open Tools → DivinityCodes → ADBLogger and create a console.
Connect a device and start filtering the logcat flood in real time.
Screenshots
Follow the setup guide and open your first console today. No external logcat apps required.