Attach
Add ZenCoder to any GameObject from the Hierarchy or Inspector.
Your silent scripting companion, embedded in the Unity Inspector. No recompiling. No Play Mode reloads.
Write. Run. Iterate, all inside the Inspector.
0
Recompiles
Live
Inspector IDE
Full
Lifecycle API
@Name
Live Variables
Inspector IDE
A live C# editor embedded in the Unity Inspector with syntax highlighting, IntelliSense, and instant run.
Live demo
Write and run live C# without leaving Unity. No code generators, no external windows.
Overview
A lightweight runtime scripting layer that runs directly inside Unity’s Inspector. No code generators, no external windows, and no Play Mode interruptions.
Skip the compile-reload-recreate loop. Change logic in the Inspector and see results immediately.
Code updates apply in real time, even during Play Mode. No recompiling, no reloads. Select any component as
target and get full access to its fields, methods, and
properties with rich autocompletion.
Add ZenCoder to any GameObject from the Hierarchy or Inspector.
Author C# in the live editor: lifecycle methods, one-shots, or continuous Update logic.
Execute instantly. Iterate in Play Mode without waiting for a domain reload.
Control Center
Capabilities
Debugging XR, multiplayer sync, animations, or rapid prototypes. ZenCoder keeps you in flow.
Attach ZenCoder to any GameObject and write C# directly in the Inspector with highlighting and IntelliSense.
From Awake and OnEnable to OnTriggerStay2D and OnDrawGizmos. Run logic when it matters.
Bind Prefabs and components once, then reference them as colored @Name blocks with smart suggestions.
Oversee every ZenCoder instance: status, targets, ping, select, and manage from one window.
Invoke RPCs, reassign authority, and inspect network state without rebuilds.
Drive clips, scrub timelines, and validate transitions straight from the Inspector.
Because coding should feel calm, clear, and intentional. Stay in the moment and shape behavior as you go.