Experiment Slot Machine Prototype Using Entitas
Experimental slot machine implementation built with the Entitas ECS framework, exploring data oriented gameplay architecture and system driven logic.
- ECS
- Entitas
- Data Oriented
- Slot Machine
- System Architecture
- Gameplay Framework
Introduction
This prototype harnesses the power of Entitas, a fast and efficient Entity Component System (ECS) Framework for C# and Unity, to optimize a slot machine game. My aim is to demonstrate performance enhancements and seamless gameplay through ECS architecture.
Project Highlights
- Entitas Framework: Integrates Entitas to maximize performance and system organization.
- Performance Focus: Dedicated to optimizing the responsiveness and efficiency of the slot machine mechanics.
Game Controller
In the GameController script, we can store paylines, click on Load button in the inspector then add or remove. (still in progress)