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Inspect Viewer


The Inspect Viewer is an innovative feature within InspectMe designed to enhance real-time debugging and inspection capabilities for Unity developers. It provides a seamless interface for analyzing game objects and their associated components within the Unity Editor.

Core Functionality

  1. GameObject Inspection: You can effortlessly drag game objects, either individually or multiple at a time, from the Unity Hierarchy or the Project window into the Inspect Viewer's feature area. The Inspect Viewer is capable of handling both single and multiple game objects, organizing them into structured groups for a clear and detailed view. The highlighting zones within the viewer change color to indicate the correct drop area, streamlining the inspection initiation process.
  2. Component Inspection: Drag a single component to the tree view. The tree view area will be highlighted during this action, indicating the appropriate drop spot for an in-depth analysis of the component.
  3. Contextual Interaction: Right-clicking a game object within Unity Hierarchy reveals an "Inspect Me" option that triggers the same inspection action as drag-and-drop.


  1. Initiating Scan: Click and drag a game object from the Hierarchy or Project window to the Inspect Viewer area. A red zone indicates where to drop the object, turning green upon correct placement.
  2. Group Inspection: Once dropped, the Inspect Viewer displays the game object and its components as a group for detailed analysis.
  3. Contextual Scan: Alternatively, right-click a game object in the Hierarchy and select "Inspect Me" to achieve the same result without dragging.


Whenever you drop a component into the tree view or select a component from a gameObject within the viewer list, a convenient popup dialog will prompt you. This dialog is designed for you to easily assign a custom name to the inspected component. Should you prefer a more streamlined approach, this feature can be deactivated in the preferences panel. In such cases, inspected components will automatically adopt a default naming format, which combines the gameObject's name with the component type, like so: gameObjectName.ComponentType.

For any queries or support regarding Inspect Viewer feature, please refer to our Support section or visit our FAQ page.